Strength : High risk and high reward aggression
Specialization : None
Time to Master : High
Starting Skill : Frenzy
When you’re at or below 35 health, increases your spell damage by 25% and sprint speed by 20%.
Blood Armor I
Every 3 seconds, gain 3 armor, but lose 2 health (stops at max armor or 5 or less health).
If you take more than 40 damage to health in 2 seconds, reduce all damage done to you by 30% for 2 seconds.
Upon exiling an enemy, they have 80% chance to drop a skill point.