The Keymaster skin is now available for those of you who purchased the Limited Edition V1/V2 and Master packs! Look under the Inventory tab on the main screen to access it. Thanks for your incredibly generous support of Spellbreak!
There’s now a more full-featured tutorial in Practice mode that players can access to learn the fundamentals of Spellbreak.
QUALITY OF LIFE
Updated item descriptions on boots, belts, and amulets to be more readable at a glance.
The “Items Nearby” screen is now always visible when the inventory tab is up, even when there are no nearby items.
Mouse sensitivity settings will now persist between patches.
The range of mouse sensitivity settings has been increased.
“Armor Potions” have been changed to “Armor Shards” to reduce confusion as to their purpose for newer players.
Players can no longer consume health potions or armor shards while at full health/full armor.
Players can now bind actions to key chords via the settings menu.
Players are now properly immune to shocks for 3 seconds after an existing shock wears off.
Players now take proper damage from Dragonfire in all cases.
Amulet of the Vandal and Crack Shot’s Armor Piercing skill now stack properly.
Fixed a bug that would result in a super-jump when perfectly timing a Wind jump with the Featherfall rune.
VISUAL AND AUDIO CHANGES
Reduced brightness of Lightning hit vfx to be less blinding.
Added a slider to audio settings that allows players to control the volume level of home screen and in-game music.
Visual polish for the end of match screens (class xp, victory/defeat).
Visual polish to Shadowstep, Wolf’s Blood, Flight, and Invisibility runes.
Fixed several chests that were spawning backwards.
Completed first pass on Fort Halcyon redesign and created additional paths in and out through the exterior wall.
Added several new points of interest to the Halcyon region, including a large bridge directly north of Fort Halcyon and a set of three islands in the riverbed northwest of Fort Halcyon.
Added an invisible wall around the lobby island to prevent players from trying to escape the lobby and dying.
Fixed several stone walls that were either floating or overextending through other map materials.
Removed a player spawn that could drop players off the continent if they dropped straight down.
Updated two areas of Dustpool, replacing large walled steps with canyons and bluffs and cave entrances.
Various traversal optimizations around the map.
Added 4-5 non-epic chests back to the central areas of the largest castles.
Updated the map and minimap images to reflect changes to the map.
Jump functionality should no longer break when a player is downed while airborne, then revived.
Invisibility should be much more consistent now when being applied from different sources and not leave you stuck permanently invis (or any other weird states).
Players should no longer be able to access skins they don’t own.
Fixed several collision volume and player replication issues we were seeing with mana vaults.
Adjusted hitbox for the training dummy to better match visuals.
Damaging another player’s armor now counts towards quests that require you to do damage.
Damaging another player in the lobby, however, no longer counts toward quest progress.